DocumentCode :
472600
Title :
Real-Time 3D Fluid Interaction with a Haptic User Interface
Author :
Mora, Javier ; Lee, Won-Sook
Author_Institution :
Univ. of Ottawa, Ottawa
fYear :
2008
fDate :
8-9 March 2008
Firstpage :
75
Lastpage :
81
Abstract :
Imagine you are playing a videogame in which you impersonate a wizard who needs to create a potion in order to enchant your enemies. Through a desktop haptic probe, shaped as a baton, you are able to stir and feel the magical fluid inside a bowl. As you follow the potion recipe, you feel how the fluid changes its viscosity, density, velocity and other properties. Various hapto-visual user interfaces enable users to interact in three-dimensions with the digital world and receive realistic kinesthetic and tactile cues in a computer-generated environment. So far solid or deformable objects have been experimented for haptic-tactile feedback. In this paper we innovate by devising techniques that enable the haptical rendering of shape-less objects, such as fluids. Focusing on the real-time performance to enhance the user´s experience, the system imitates the physical forces generated by the real-time fluid animation, stirring movements and fluid changes. We achieved real-time 3D fluid and overcame the challenges that arise during the integration of both haptics and graphics workspaces, the free-view visualization of 3D fluid volume, and the rendering of haptic forces. These fluid interaction techniques with haptic feedback have wide possible applications including game development and haptic communities.
Keywords :
computational fluid dynamics; computer animation; data visualisation; force feedback; haptic interfaces; human computer interaction; rendering (computer graphics); deformable object; free-view 3D fluid volume visualization; haptic tactile feedback; haptic user interface; haptical rendering; real-time 3D fluid interaction; real-time fluid animation; video game; Animation; Computer interfaces; Feedback; Haptic interfaces; Probes; Real time systems; Rendering (computer graphics); Solids; User interfaces; Viscosity; 3D Interaction; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism, ¿ Virtual Reality; I.6.m [Computing Methodologies]: Miscellaneous; Real-time fluid animation; haptics; input devices; visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D User Interfaces, 2008. 3DUI 2008. IEEE Symposium on
Conference_Location :
Reno, NE
Print_ISBN :
978-1-4244-2047-6
Type :
conf
DOI :
10.1109/3DUI.2008.4476595
Filename :
4476595
Link To Document :
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