Title :
Methodology for Verifying the load limit point and bottle-neck of a game server using the large scale virtual clients
Author :
Kim, Ju Young ; Kim, Jin Ryong ; Park, Chang Joon
Author_Institution :
ETRI, Daejeon
Abstract :
In this work, we propose the methodology for verifying the load limit point of a game server using the large scale virtual clients. It helps to reduce the testing time and to find the load limit point of servers. It explicitly secures the stability of the server for networked virtual environment and at the same time, it elaborately generates actual loads for testing the performance of the server. Our agent based load testing architecture provides variety of interactions of virtual entities in the virtual worlds to perform realistic simulations. Simulation results show that our proposed method ensures the stability and capacity of the servers.
Keywords :
client-server systems; computer games; network servers; software agents; agent based load testing architecture; bottle-neck; game server; large scale virtual clients; load limit point; Application software; Computational modeling; Computer industry; Discrete event simulation; Large-scale systems; Network servers; Pervasive computing; Stability; System testing; Virtual environment; Load test; load limit; server performance; virtual client;
Conference_Titel :
Advanced Communication Technology, 2008. ICACT 2008. 10th International Conference on
Conference_Location :
Gangwon-Do
Print_ISBN :
978-89-5519-136-3
DOI :
10.1109/ICACT.2008.4493783