DocumentCode :
47496
Title :
An Extensible Description Language for Video Games
Author :
Schaul, Tom
Author_Institution :
Courant Inst. of Math. Sci., New York Univ., New York, NY, USA
Volume :
6
Issue :
4
fYear :
2014
fDate :
Dec. 2014
Firstpage :
325
Lastpage :
331
Abstract :
In this short paper, we propose a powerful new tool for conducting research on computational intelligence and games. “PyVGDL” is a simple, high-level, extensible description language for 2-D video games. It is based on defining locations and dynamics for simple building blocks (objects), together with local interaction effects. A rich ontology defines various controllers, object behaviors, passive effects (physics), and collision effects. It can be used to quickly design games, without having to deal with control structures. We show how the dynamics of many classical games can be generated from a few lines of PyVGDL. Furthermore, the accompanying software library permits parsing and instantly playing those games, visualized from a bird´s-eye or first-person viewpoint, and using them as benchmarks for learning algorithms.
Keywords :
computer games; high level languages; ontologies (artificial intelligence); software libraries; PyVGDL; computational intelligence; extensible description language; ontology; software library; video games; Avatars; Games; Libraries; Ontologies; Physics; Projectiles; Visualization; Artificial general intelligence (AGI); benchmarking; description language; general game playing; video games;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2014.2352795
Filename :
6884801
Link To Document :
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