DocumentCode
47496
Title
An Extensible Description Language for Video Games
Author
Schaul, Tom
Author_Institution
Courant Inst. of Math. Sci., New York Univ., New York, NY, USA
Volume
6
Issue
4
fYear
2014
fDate
Dec. 2014
Firstpage
325
Lastpage
331
Abstract
In this short paper, we propose a powerful new tool for conducting research on computational intelligence and games. “PyVGDL” is a simple, high-level, extensible description language for 2-D video games. It is based on defining locations and dynamics for simple building blocks (objects), together with local interaction effects. A rich ontology defines various controllers, object behaviors, passive effects (physics), and collision effects. It can be used to quickly design games, without having to deal with control structures. We show how the dynamics of many classical games can be generated from a few lines of PyVGDL. Furthermore, the accompanying software library permits parsing and instantly playing those games, visualized from a bird´s-eye or first-person viewpoint, and using them as benchmarks for learning algorithms.
Keywords
computer games; high level languages; ontologies (artificial intelligence); software libraries; PyVGDL; computational intelligence; extensible description language; ontology; software library; video games; Avatars; Games; Libraries; Ontologies; Physics; Projectiles; Visualization; Artificial general intelligence (AGI); benchmarking; description language; general game playing; video games;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2014.2352795
Filename
6884801
Link To Document