• DocumentCode
    476668
  • Title

    The implementation of framework for edutainment: Educational games customization tool

  • Author

    Embi, Zarina Che

  • Author_Institution
    Faculty of Information Technology, Multimedia University, Malaysia
  • Volume
    1
  • fYear
    2008
  • fDate
    26-28 Aug. 2008
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Computer games have been identified as the potential tool in education especially when it involves the children. Although there are plenty of computer games which are claimed as educational, it is a difficult task to select one that can fulfil the requirements. In this paper, the framework for edutainment that may be implemented in a game-based learning environment will be discussed. It will further report on the implementation of the framework through the development of a prototype of a tool to customize an educational game, using an evolutionary prototyping method. The prototype was developed as a final year project by a group of undergraduates of the Faculty of Information Technology, Multimedia University, Malaysia. In view of the current growth of the use of games in learning, the need for such tools will become more predominate. How such games are designed will surely influence their effectiveness in enhancing learning.
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology, 2008. ITSim 2008. International Symposium on
  • Conference_Location
    Kuala Lumpur
  • Print_ISBN
    978-1-4244-2327-9
  • Electronic_ISBN
    978-1-4244-2328-6
  • Type

    conf

  • DOI
    10.1109/ITSIM.2008.4631554
  • Filename
    4631554