DocumentCode :
478481
Title :
Emotion-Based Synthetic Characters in Games
Author :
Huang, Xiangyang ; Peng, Yan
Author_Institution :
Coll. of Inf. Eng., Capital Normal Univ., Beijing
Volume :
6
fYear :
2008
fDate :
18-20 Oct. 2008
Firstpage :
32
Lastpage :
36
Abstract :
An emotion-based synthetic character (ESC) is proposed to enhance game entertainment and to highly personalize human-machine communication in games. The model of the ESC integrates emotional system with attention, intention and facial expression system. Forgetting characteristic of human is also simulated to make the ESC be equal to player characters. Fuzzy representation is used to capture the inherent uncertainty of emotion and cognition. As a result, an experiment implements the model.
Keywords :
computer games; emotion recognition; face recognition; fuzzy set theory; man-machine systems; emotion-based synthetic characters; emotional system; facial expression; fuzzy representation; game entertainment; human-machine communication; Artificial intelligence; Biological control systems; Biological system modeling; Biological systems; Cognition; Computational modeling; Educational institutions; Humans; Man machine systems; Uncertainty; emotion; game artificial intelligence; nonplayer character; synthetic character;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Natural Computation, 2008. ICNC '08. Fourth International Conference on
Conference_Location :
Jinan
Print_ISBN :
978-0-7695-3304-9
Type :
conf
DOI :
10.1109/ICNC.2008.167
Filename :
4667798
Link To Document :
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