DocumentCode :
478819
Title :
CoarseZ Buffer Bandwidth Model in 3D Rendering Pipeline
Author :
Yang, Ke ; Gao, Ke ; Shi, Jiaoying ; Jiang, Xiaohong ; Xiong, Hua
Author_Institution :
State Key Lab. of CAD & CG, Zhejiang Univ.
Volume :
1
fYear :
2006
fDate :
20-24 June 2006
Firstpage :
737
Lastpage :
742
Abstract :
Depth traffic occupies a major portion of 3D graphics memory bandwidth. In order to reduce depth reading, we propose employing a low-resolution depth buffer, namely CoarseZ buffer, for tile-level depth culling before per-pixel test. The maximum depth of a tile is stored in the corresponding entry of CoarseZ buffer. Simulation results show that a small CoarseZ buffer can achieve remarkably high culling rate and significantly reduce z-reading bandwidth. We build a model that quantifies the influence of the CoarseZ design parameters on its efficiency and bandwidth. Test results of industrial benchmarks show that CoarseZ with tile size of 4 and bit depth of 16 can be a best selection to reduce memory bandwidth
Keywords :
buffer storage; rendering (computer graphics); solid modelling; 3D graphics memory bandwidth; 3D rendering pipeline; CoarseZ buffer bandwidth model; depth reading; depth traffic; tile-level depth culling; Bandwidth; Benchmark testing; Buffer storage; Graphics; Hardware; Layout; Pipelines; Rendering (computer graphics); Tiles; Traffic control;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer and Computational Sciences, 2006. IMSCCS '06. First International Multi-Symposiums on
Conference_Location :
Hanzhou, Zhejiang
Print_ISBN :
0-7695-2581-4
Type :
conf
DOI :
10.1109/IMSCCS.2006.44
Filename :
4673636
Link To Document :
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