DocumentCode
479405
Title
Effective BD-Binding Edutainment Approach for Powering Students´ Engagement at University through Videogames and VR Technology
Author
Iglesias, Andrés ; Galvez, Akemi
Author_Institution
Dept. of Appl. Math. & Comput. Sci., Univ. of Cantabria, Santander
Volume
1
fYear
2008
fDate
11-13 Nov. 2008
Firstpage
307
Lastpage
314
Abstract
This paper describes a new edutainment-based teaching approach for powering students´ engagement in the classroom at university and college levels. The approach, designed to comply with Bologna´s declaration regulations and requirements, relies on the intensive use of videogames and virtual reality technology in order to motivate students and make the courses amusing and engaging. The paper discusses some important issues (such as learning resources, teaching methods and workflow and motivational strategies) related to our approach and show several examples of typical projects carried out during the course.
Keywords
computer aided instruction; computer games; educational courses; virtual reality; BD-binding edutainment approach; Bologna declaration regulations; VR technology; edutainment-based teaching approach; learning resources; motivational strategies; teaching methods; videogames; virtual reality technology; Convergence; Education; Educational institutions; Electrical capacitance tomography; Europe; Humans; Information technology; Mathematics; TV; Virtual reality; Edutainment; University Education; Videogames; Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Convergence and Hybrid Information Technology, 2008. ICCIT '08. Third International Conference on
Conference_Location
Busan
Print_ISBN
978-0-7695-3407-7
Type
conf
DOI
10.1109/ICCIT.2008.115
Filename
4682043
Link To Document