DocumentCode :
479815
Title :
Game Player Strategy Pattern Recognition by Using Radial Basis Function
Author :
He, Suoju ; Wu, Guoshi ; Meng, Jin ; Chen, Hongtao ; Li, Jing ; Liu, Zhiqing ; Zhu, Qiliang
Author_Institution :
Beijing Univ. of Posts & Telecommun., Beijing
Volume :
1
fYear :
2008
fDate :
12-14 Dec. 2008
Firstpage :
937
Lastpage :
940
Abstract :
Pattern recognition has been successfully used in different application areas, its application on identifying playerpsilas strategy during the gameplay which is called player strategy pattern recognition (PSPR), is another interesting area. PSPR can greatly improve game AIpsilas adaptability, and as a result the entertainment of game is promoted. In this paper, pac-man game is used as a test-bed. Kernel classifier of radial basis function (RBF) is chosen to analyze off-line data from gamers who are choosing different strategies, in other words the classifiers are trained with sample data from players using different strategies. The method attempts to use the trained classifier to predict strategy pattern of a future player based on the data captured from its gameplay. This paper presents the basic principle of the PSPR by using the RBF theoretic approach and discusses the results of the experiments.
Keywords :
computer games; pattern recognition; radial basis function networks; AI adaptability; RBF; game player strategy pattern recognition; pac-man game; radial basis function; Application software; Artificial intelligence; Computer science; Helium; Kernel; Pattern recognition; Sensor phenomena and characterization; Sensor systems; Software engineering; Testing; Kernel; Pac-Man; Pattern Recognition; RBF; Strategy;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Software Engineering, 2008 International Conference on
Conference_Location :
Wuhan, Hubei
Print_ISBN :
978-0-7695-3336-0
Type :
conf
DOI :
10.1109/CSSE.2008.365
Filename :
4721904
Link To Document :
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