DocumentCode :
479959
Title :
Real-Time Crowd Rendering and Interactions on GPU
Author :
Yong, Zhang ; Bao-cai, Yin ; De-hui, Kong ; Guang-wei, Yang
Author_Institution :
Beijing Municipal Key Lab. of Multimedia & Intell. Software Technol., Beijing Univ. of Technol., Beijing
Volume :
2
fYear :
2008
fDate :
12-14 Dec. 2008
Firstpage :
1053
Lastpage :
1057
Abstract :
The simulation of large crowds of characters is important in many fields of virtual reality, as they can increase the credibility of the virtual environments. Rendering large crowd of characters requires a great mount of computational power. To increase the efficiency for this render, we propose a GPU-based crowd rendering method. We present a novel hybrid rendering method using geometric representation for characters with more detail and dynamic impostors for characters with low detail. We also present a new framework to perform interaction task on GPU. The results validate that the presented method can get interactive frame rate while rendering large crowd of characters.
Keywords :
computational geometry; real-time systems; rendering (computer graphics); crowd interaction task; geometric representation; graphics processing unit; real-time crowd rendering method; virtual reality; Computational modeling; Computer architecture; Computer science; Geometry; Graphics; High performance computing; Layout; Rendering (computer graphics); Switches; Virtual reality; Crowd Rendering; GPU; Real-time; Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Software Engineering, 2008 International Conference on
Conference_Location :
Wuhan, Hubei
Print_ISBN :
978-0-7695-3336-0
Type :
conf
DOI :
10.1109/CSSE.2008.527
Filename :
4722232
Link To Document :
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