DocumentCode :
479965
Title :
Software-Based Non-invasive Implementation of Binocular Vision
Author :
Gao, Tong ; Zheng, Xin ; Yin, Qian
Author_Institution :
Image Process. & Pattern Recognition Lab., Beijing Normal Univ., Beijing
Volume :
2
fYear :
2008
fDate :
12-14 Dec. 2008
Firstpage :
1102
Lastpage :
1105
Abstract :
In this paper, we present a software-based noninvasive system to implement binocular stereo vision with the help of polarized glass or other auxiliary equipments. For any application based on OpenGL, our system can give its binocular vision by displaying its original scene as projecting one frame from the left viewpoint and the next frame from the right viewpoint alternately to simulate the imaging on left eye and right eye. Focus and pupillary distance are two parameters in the implementation which we can set manually. By the way of making a new opengl32.dll to substitute the old one to intercept the OpenGL API functions, we can change the projection matrix and modify the rendering flow non-invasively by overloading some OpenGL API functions without modifying the applicationpsilas source code.
Keywords :
application program interfaces; rendering (computer graphics); stereo image processing; virtual reality; visual perception; API; OpenGL; auxiliary equipment; binocular stereo vision; graphics rendering; polarized glass; projection matrix; pupillary distance; software-based noninvasive system; virtual reality; Application software; Eyes; Focusing; Glass; Layout; Matrices; Retina; Stereo vision; Three dimensional displays; Virtual reality; OpenGL; auxiliary equipments; binocular Stereo Vision; non-invasive; projection matrix;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Software Engineering, 2008 International Conference on
Conference_Location :
Wuhan, Hubei
Print_ISBN :
978-0-7695-3336-0
Type :
conf
DOI :
10.1109/CSSE.2008.1617
Filename :
4722244
Link To Document :
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