DocumentCode
479965
Title
Software-Based Non-invasive Implementation of Binocular Vision
Author
Gao, Tong ; Zheng, Xin ; Yin, Qian
Author_Institution
Image Process. & Pattern Recognition Lab., Beijing Normal Univ., Beijing
Volume
2
fYear
2008
fDate
12-14 Dec. 2008
Firstpage
1102
Lastpage
1105
Abstract
In this paper, we present a software-based noninvasive system to implement binocular stereo vision with the help of polarized glass or other auxiliary equipments. For any application based on OpenGL, our system can give its binocular vision by displaying its original scene as projecting one frame from the left viewpoint and the next frame from the right viewpoint alternately to simulate the imaging on left eye and right eye. Focus and pupillary distance are two parameters in the implementation which we can set manually. By the way of making a new opengl32.dll to substitute the old one to intercept the OpenGL API functions, we can change the projection matrix and modify the rendering flow non-invasively by overloading some OpenGL API functions without modifying the applicationpsilas source code.
Keywords
application program interfaces; rendering (computer graphics); stereo image processing; virtual reality; visual perception; API; OpenGL; auxiliary equipment; binocular stereo vision; graphics rendering; polarized glass; projection matrix; pupillary distance; software-based noninvasive system; virtual reality; Application software; Eyes; Focusing; Glass; Layout; Matrices; Retina; Stereo vision; Three dimensional displays; Virtual reality; OpenGL; auxiliary equipments; binocular Stereo Vision; non-invasive; projection matrix;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Software Engineering, 2008 International Conference on
Conference_Location
Wuhan, Hubei
Print_ISBN
978-0-7695-3336-0
Type
conf
DOI
10.1109/CSSE.2008.1617
Filename
4722244
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