Title :
Research on Body Movement Interacting Model in Virtual Environment
Author :
Yang, Jianyu ; Yu, Tianbiao ; Li, Hu ; Wang, Wanshan
Author_Institution :
Inst. of Adv. Manuf. & Autom. Technol., Northeastern Univ., Shenyang
Abstract :
Presently, interaction between human and virtual environment is mainly up to keyboards, mice, gestures and voices. Thus, the immersion effect is limited. In the article, a body movement interacting method was suggested; a skeleton module for animating the body was founded, and the moving rules were formulated. The article also studied the moving algorithm, designed interacting system architecture, and finally realized a part of system functions, using 3D MAX, Multigen Creator, Vega and C complier.
Keywords :
C language; computer animation; human computer interaction; interactive programming; program compilers; software architecture; user interfaces; virtual reality; 3D MAX; C complier; Vega; body animation; body movement interacting model; interacting system architecture; multigen creator; skeleton module; system functions; virtual environment; Bones; Elbow; Humans; Joints; Manufacturing automation; Neck; Shoulder; Skeleton; Virtual environment; Wrist; body movement; human machine interaction; skeleton module; virtual man; virtual reality;
Conference_Titel :
Computer Science and Software Engineering, 2008 International Conference on
Conference_Location :
Wuhan, Hubei
Print_ISBN :
978-0-7695-3336-0
DOI :
10.1109/CSSE.2008.493