• DocumentCode
    480885
  • Title

    Physically-based painting style 3D image synthesis using GPU

  • Author

    Tianding Chen

  • Author_Institution
    Institute of Communications and Information Technology, Zhejiang Gongshang University, Hangzhou 310018, China
  • fYear
    2008
  • fDate
    July 29 2008-Aug. 1 2008
  • Firstpage
    473
  • Lastpage
    477
  • Abstract
    Realistic objects simulation is important in visual reality and its performance is impacted by physical shape computation. Due to fast development and robust programmability of graphics hardware recently, much research takes advantage of GPU (Graphics Processing Unit) computation to accelerate simulations in virtual environment. This paper presents painting style synthesis that fully simulates image behaviors and synthesizes Chinese painting images on the programmable graphics hardware. Also, the physically-based approaches can provide impressive simulation results, emulate deformable objects just like the ones in real world. Nevertheless the computation involves several physical principles and requires large amount of computation resources. As a result, real time simulation is hard to achieve. Therefore, the ability to provide a deformable object simulation in painting style synthesis interactively or even in real-time is what we concern with. Furthermore, we propose two methods to accelerate ink simulation. Both methods are implemented using special functionalities on the modern graphics hardware. As result, our speedup implementation several times faster than original one.
  • Keywords
    Fast synthesis; GPU computation; Painting style; Real-time;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Visual Information Engineering, 2008. VIE 2008. 5th International Conference on
  • Conference_Location
    Xian China
  • ISSN
    0537-9989
  • Print_ISBN
    978-0-86341-914-0
  • Type

    conf

  • Filename
    4743468