DocumentCode :
480902
Title :
GPU-based collision detection between deformable objects
Author :
Zhiyuan Zhang ; Xueqing Li ; Lei Wang ; Peng Ma
Author_Institution :
School of Computer Science and Technology, Shandong University, Jinan, China, 250101
fYear :
2008
fDate :
July 29 2008-Aug. 1 2008
Firstpage :
560
Lastpage :
565
Abstract :
We present an efficient algorithm for real time collision detection between complex deformable objects with closed surfaces by using graphics hardware. The algorithm adopts an effective use of the rendering buffers and the occlusion query operation, and can also be applied to detect self-collision. Though our current algorithm has some limitations, it requires neither expensive preprocessing nor complex data structures and is directly applicable to all kinds of models which are ready to render. In contrast to most existing methods, the proposed algorithm is completely implemented in graphics hardware and does not perform time consuming framebuffer readbacks from GPU. This significantly improves the performance, especially in high image resolution.
Keywords :
Collision detection; Graphics hardware; Image-based technique;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Visual Information Engineering, 2008. VIE 2008. 5th International Conference on
Conference_Location :
Xian China
ISSN :
0537-9989
Print_ISBN :
978-0-86341-914-0
Type :
conf
Filename :
4743485
Link To Document :
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