• DocumentCode
    481687
  • Title

    A Vision Simulation Algorithm for Nonplayer Characters in Dynamic Scene

  • Author

    Huang, Xiangyang ; Peng, Yan

  • Author_Institution
    Coll. of Inf. Eng., Capital Normal Univ., Beijing, China
  • Volume
    1
  • fYear
    2008
  • fDate
    19-20 Dec. 2008
  • Firstpage
    86
  • Lastpage
    89
  • Abstract
    Based on scene partition technique and vision cut-out technique, an algorithm of vision simulation of ANPCs (autonomous nonplayer characters) in dynamic scene is proposed. The algorithm consists of three steps. Firstly, the scene is partitioned sectors and PVS (potentially visible set) of each sector is represented as a tree-like structure at stage of level design. Secondly, active entities in each sector are updated while testing collision every frame. Finally, visibility is calculated by the NPC¿s cut-out frustum for active entities in sector the NPC stays and in PVS the sector includes. As a result, an experiment proves the model.
  • Keywords
    computer games; virtual reality; autonomous nonplayer characters; cut-out frustum; dynamic scene; vision simulation algorithm; Artificial intelligence; Computational intelligence; Computational modeling; Computer industry; Conferences; Educational institutions; Layout; Navigation; Partitioning algorithms; Testing; PVS; dynamic scene; nonplayer character; visibility;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Industrial Application, 2008. PACIIA '08. Pacific-Asia Workshop on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-0-7695-3490-9
  • Type

    conf

  • DOI
    10.1109/PACIIA.2008.67
  • Filename
    4756529