DocumentCode
483329
Title
Impasse-Driven Learning in the Context of Video Games in Chinese Players
Author
Zhang, Xuemin ; Luo, Xin ; Blumberg, Fran C. ; Shen, Zijiao ; Su, Chunhui
Author_Institution
Sch. of Psychol. & Beijing Key Lab. of Appl. Exp. Psychol., Beijing Normal Univ., Beijing
fYear
2009
fDate
23-25 Jan. 2009
Firstpage
872
Lastpage
876
Abstract
This study was designed to elucidate the problem-solving skills used by frequent and infrequent Chinese video game players to negotiate impasses encountered while playing video game. All participants were instructed to think aloud while playing a video game for 20 consecutive minutes. Comments were made with thinking aloud. Findings showed that frequent players made significantly greater reference to insight and game strategies than infrequent players. After reaching an impasse, all players also were most likely to comment on their game progress and potential game strategies to use. Over the course of game play, there are some cross cultural differences were founded.
Keywords
computer aided instruction; computer games; Chinese player; impasse-driven learning; problem-solving skill; video game; Arithmetic; Cultural differences; Data mining; Games; Internet; Learning; Neuroscience; Problem-solving; Psychology; Strategic planning; Impasse-Driven Learning; Player; Video Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Knowledge Discovery and Data Mining, 2009. WKDD 2009. Second International Workshop on
Conference_Location
Moscow
Print_ISBN
978-0-7695-3543-2
Type
conf
DOI
10.1109/WKDD.2009.227
Filename
4772073
Link To Document