• DocumentCode
    483329
  • Title

    Impasse-Driven Learning in the Context of Video Games in Chinese Players

  • Author

    Zhang, Xuemin ; Luo, Xin ; Blumberg, Fran C. ; Shen, Zijiao ; Su, Chunhui

  • Author_Institution
    Sch. of Psychol. & Beijing Key Lab. of Appl. Exp. Psychol., Beijing Normal Univ., Beijing
  • fYear
    2009
  • fDate
    23-25 Jan. 2009
  • Firstpage
    872
  • Lastpage
    876
  • Abstract
    This study was designed to elucidate the problem-solving skills used by frequent and infrequent Chinese video game players to negotiate impasses encountered while playing video game. All participants were instructed to think aloud while playing a video game for 20 consecutive minutes. Comments were made with thinking aloud. Findings showed that frequent players made significantly greater reference to insight and game strategies than infrequent players. After reaching an impasse, all players also were most likely to comment on their game progress and potential game strategies to use. Over the course of game play, there are some cross cultural differences were founded.
  • Keywords
    computer aided instruction; computer games; Chinese player; impasse-driven learning; problem-solving skill; video game; Arithmetic; Cultural differences; Data mining; Games; Internet; Learning; Neuroscience; Problem-solving; Psychology; Strategic planning; Impasse-Driven Learning; Player; Video Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Knowledge Discovery and Data Mining, 2009. WKDD 2009. Second International Workshop on
  • Conference_Location
    Moscow
  • Print_ISBN
    978-0-7695-3543-2
  • Type

    conf

  • DOI
    10.1109/WKDD.2009.227
  • Filename
    4772073