DocumentCode :
483628
Title :
UDP based P2P game traffic classification with transport layer behaviors
Author :
Han, Yong-Tae ; Park, Hong-Shik
Author_Institution :
Inf. & Commun. Univ., Daejeon
fYear :
2008
fDate :
14-16 Oct. 2008
Firstpage :
1
Lastpage :
5
Abstract :
Networked game services are very popular in Korea, and game traffic has been increased rapidly around world. Recently, many game applications adapt peer-to-peer (P2P) models especially in UDP based applications. Traditional traffic classification methods are not suitable for these applications due to the limitations. In addition, it is a challenge without examination of payload content. In this paper, we introduce a traffic classification method using transport behaviors for UDP based game applications which use a P2P model. Although our method is quite simple and uses few features, its accuracy is quite remarkable.
Keywords :
computer games; peer-to-peer computing; protocols; telecommunication traffic; Korea; UDP based P2P game traffic classification; network game services; peer-to-peer models; transport layer behaviors; Application software; Costs; Data mining; Decision trees; Microcomputers; Payloads; Peer to peer computing; Protocols; Telecommunication traffic; Traffic control; Game Services; Traffic Classification; Traffic Measurement;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Communications, 2008. APCC 2008. 14th Asia-Pacific Conference on
Conference_Location :
Tokyo
Print_ISBN :
978-4-88552-232-1
Electronic_ISBN :
978-4-88552-231-4
Type :
conf
Filename :
4773793
Link To Document :
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