DocumentCode :
48688
Title :
An Automatic Framework for Textured 3D Video-Based Facial Expression Recognition
Author :
Hayat, M. ; Bennamoun, Mohammed
Author_Institution :
Sch. of Comput. Sci. & Software Eng., Univ. of Western Australia, Crawley, WA, Australia
Volume :
5
Issue :
3
fYear :
2014
fDate :
July-Sept. 1 2014
Firstpage :
301
Lastpage :
313
Abstract :
Most of the existing research on 3D facial expression recognition has been done using static 3D meshes. 3D videos of a face are believed to contain more information in terms of the facial dynamics which are very critical for expression recognition. This paper presents a fully automatic framework which exploits the dynamics of textured 3D videos for recognition of six discrete facial expressions. Local video-patches of variable lengths are extracted from numerous locations of the training videos and represented as points on the Grassmannian manifold. An efficient graph-based spectral clustering algorithm is used to separately cluster these points for every expression class. Using a valid Grassmannian kernel function, the resulting cluster centers are embedded into a Reproducing Kernel Hilbert Space (RKHS) where six binary SVM models are learnt. Given a query video, we extract video-patches from it, represent them as points on the manifold and match these points with the learnt SVM models followed by a voting based strategy to decide about the class of the query video. The proposed framework is also implemented in parallel on 2D videos and a score level fusion of 2D & 3D videos is performed for performance improvement of the system. The experimental results on BU4DFE data set show that the system achieves a very high classification accuracy for facial expression recognition from 3D videos.
Keywords :
Hilbert spaces; face recognition; feature extraction; graph theory; image matching; pattern clustering; support vector machines; video retrieval; 2D videos; BU4DFE data set; Grassmannian kernel function; Grassmannian manifold; RKHS; binary SVM models; cluster centers; discrete facial expressions; facial dynamics; fully automatic framework; graph-based spectral clustering algorithm; local video-patches; query video; reproducing kernel Hilbert space; score level fusion; static 3D meshes; textured 3D video-based facial expression recognition; training videos; variable lengths; voting based strategy; Face; Face recognition; Feature extraction; Hidden Markov models; Manifolds; Three-dimensional displays; Videos; 3D videos; Facial expression recognition; Grassmannian manifold; SVM on Grassmannian manifold; spectral clustering;
fLanguage :
English
Journal_Title :
Affective Computing, IEEE Transactions on
Publisher :
ieee
ISSN :
1949-3045
Type :
jour
DOI :
10.1109/TAFFC.2014.2330580
Filename :
6832515
Link To Document :
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