• DocumentCode
    490097
  • Title

    A Game-Playing Fuzzy Logic Controller for Semi-Active Suspensions

  • Author

    Briggs, Dennis M. ; Cheok, Ka C.

  • Author_Institution
    Department of Electrical and Systems Engineering, School of Engineering and Computer Science, Oakland University, Rochester, Michigan 48309
  • fYear
    1993
  • fDate
    2-4 June 1993
  • Firstpage
    301
  • Lastpage
    305
  • Abstract
    The idea of controlling physical systems with artificially-intelligent control methods has great appeal, and has been investigated heavily in the past. At the very least, they offer the chance to control effectively systems that are highly nonlinear and/or time-varying. This paper describes attempts to fuse game-playing theory and binary-decision-tree pattern recognition methods to build a fuzzy logic parametric controller for a semi-active suspension system. The goal of the controller is to minimize (or defend against) the maximum possible transfer of road interaction forces to the vehicle. Simulation results show that the resulting system can provide the desired control actions to handle smoothly the irregularities in the road profile and the many nonlinearities inherent in the suspension system.
  • Keywords
    Control systems; Force control; Fuses; Fuzzy logic; Game theory; Nonlinear control systems; Pattern recognition; Roads; Suspensions; Time varying systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    American Control Conference, 1993
  • Conference_Location
    San Francisco, CA, USA
  • Print_ISBN
    0-7803-0860-3
  • Type

    conf

  • Filename
    4792862