DocumentCode
490097
Title
A Game-Playing Fuzzy Logic Controller for Semi-Active Suspensions
Author
Briggs, Dennis M. ; Cheok, Ka C.
Author_Institution
Department of Electrical and Systems Engineering, School of Engineering and Computer Science, Oakland University, Rochester, Michigan 48309
fYear
1993
fDate
2-4 June 1993
Firstpage
301
Lastpage
305
Abstract
The idea of controlling physical systems with artificially-intelligent control methods has great appeal, and has been investigated heavily in the past. At the very least, they offer the chance to control effectively systems that are highly nonlinear and/or time-varying. This paper describes attempts to fuse game-playing theory and binary-decision-tree pattern recognition methods to build a fuzzy logic parametric controller for a semi-active suspension system. The goal of the controller is to minimize (or defend against) the maximum possible transfer of road interaction forces to the vehicle. Simulation results show that the resulting system can provide the desired control actions to handle smoothly the irregularities in the road profile and the many nonlinearities inherent in the suspension system.
Keywords
Control systems; Force control; Fuses; Fuzzy logic; Game theory; Nonlinear control systems; Pattern recognition; Roads; Suspensions; Time varying systems;
fLanguage
English
Publisher
ieee
Conference_Titel
American Control Conference, 1993
Conference_Location
San Francisco, CA, USA
Print_ISBN
0-7803-0860-3
Type
conf
Filename
4792862
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