Title :
Using Game-Based Learning in Virtual Worlds to Teach Electronic and Electrical Engineering
Author :
Callaghan, Michael J. ; McCusker, Kerri ; Losada, Julio Lopez ; Harkin, Jim ; Wilson, Shane
Author_Institution :
Sch. of Comput. & Intell. Syst., Univ. of Ulster, Derry, UK
Abstract :
In recent years there has been significant growth in the use of virtual worlds for e-learning. These immersive environments offer enhanced distance learning facilities where students can participate in individual and group activities, using advanced communication tools, inside complex and highly interactive simulations. Video games have entered the mainstream as a popular entertainment format and are starting to be adopted as teaching tools. This paper explores how virtual worlds and video games techniques can be used to create highly immersive and engaging environments for teaching engineering related material. It will show how the presentation layer of remote laboratories, which are traditionally 2-D in nature, could be enhanced by the use of 3-D to facilitate new types of remote interactions and methods of visualizing and interacting with data. The Circuit Warz project is introduced and demonstrates how immersive virtual worlds can be used to create a game based approach to teaching, which supports and complements traditional delivery methods using a collaborative team based competitive format with an underlying hardware infrastructure.
Keywords :
computer aided instruction; computer games; data visualisation; distance learning; electronic engineering computing; electronic engineering education; groupware; laboratories; teaching; Circuit Warz project; collaborative team based competitive format; data interaction; data visualization; distance learning facilities; e-learning; electrical engineering teaching; electronic engineering teaching; game-based learning; remote interactions; remote laboratories presentation layer; video games; virtual worlds; Central Processing Unit; Data visualization; Education; Games; Hardware; Materials; Object oriented modeling; Engineering education; game based learning; hardware integration; remote laboratories; virtual worlds;
Journal_Title :
Industrial Informatics, IEEE Transactions on
DOI :
10.1109/TII.2012.2221133