• DocumentCode
    492199
  • Title

    Research on Flow Shop Scheduling Problem with Multi-customer and Fuzzy Due Date Based on Non-cooperative Games

  • Author

    Zhou, Yanping ; Gu, Xingsheng

  • Author_Institution
    Res. Inst. of Autom., East China Univ. of Sci. & Technol., Shanghai
  • fYear
    2008
  • fDate
    21-22 Dec. 2008
  • Firstpage
    757
  • Lastpage
    760
  • Abstract
    To satisfy lowest threshold of multi-customer satisfaction degree, this paper aims at maximizing customer comprehensive satisfaction degree, a type of flow shop scheduling problem (FSSP) with multi-customer and fuzzy due date is researched. Used theory of non-cooperative games, a sort of scheduling model based on non-cooperative games with complete information is put forward and established, in this scheduling model, scheduling task model is mapped to games model, manufacturing tasks of multi-customer correspond to players, sequences of all manufacturing tasks correspond to strategy sets, customer satisfaction degree on finishing time of manufacturing task corresponds to payoff function. As such, solving of schedule model is converted to seek Nash equilibrium point of non-cooperative games. In order to find Nash equilibrium point, well considered mutual competition of multi-customer, solving algorithm of games schedule model is researched based on genetic algorithm and competitive strategy. Computational experiment shows the effectiveness of the proposed scheduling model and solving algorithm.
  • Keywords
    customer satisfaction; flow shop scheduling; fuzzy set theory; game theory; Nash equilibrium; flow shop scheduling problem; fuzzy due date; games model; manufacturing task; manufacturing tasks; multicustomer satisfaction degree; noncooperative games; Customer satisfaction; Finishing; Game theory; Genetic algorithms; Job shop scheduling; Manufacturing processes; Nash equilibrium; Processor scheduling; Scheduling algorithm; Virtual manufacturing; FSSP with multi-customer and fuzzy due date; competitive strategy; genetic algorithm; nash equilibrium point; non-cooperative games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Knowledge Acquisition and Modeling Workshop, 2008. KAM Workshop 2008. IEEE International Symposium on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-3530-2
  • Electronic_ISBN
    978-1-4244-3531-9
  • Type

    conf

  • DOI
    10.1109/KAMW.2008.4810601
  • Filename
    4810601