DocumentCode
492300
Title
Poster: RealDance: An exploration of 3D spatial interfaces for dancing games
Author
Charbonneau, Emiko ; Miller, Andrew ; Wingrave, Chadwick A. ; LaViola, Joseph J., Jr.
Author_Institution
Interactive Syst. & User Experience (ISUE) Lab., Univ. of Central Florida, Orlando, FL
fYear
2009
fDate
14-15 March 2009
Firstpage
141
Lastpage
142
Abstract
We present RealDance, a prototype video game for exploring spatial 3D interaction for dance-based gaming and instruction. Our interface uses four Nintendo Wii remotes and is independent of buttons, floor position, cameras, or sensor bars so the user is untethered, allowing for natural, full-body motion. Our range of detectable movements includes stationary poses, punches, kicks, claps and stomps, which are scored in the context of the dance routine. We describe our initial experiments in interface design, gesture evaluation and scoring, and user experience, which reveals interesting new areas for 3D spatial interaction research related to creating an dasiaidealpsila dance game.
Keywords
computer games; computer graphics; user interfaces; 3D spatial interface; RealDance; dance-based gaming; dance-based instruction; gesture evaluation; gesture scoring; interface design; video game; Bars; Cameras; Games; Hardware; Interactive systems; Motion control; Motion detection; Physics computing; Prototypes; Tracking; I.6.3 [Computing Methodologies]: Methodologies and Techniques—Interaction Techniques; K.8 [Computing Milieux]: Personal Computing—Games;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces, 2009. 3DUI 2009. IEEE Symposium on
Conference_Location
Lafayette, LA
Print_ISBN
978-1-4244-3965-2
Type
conf
DOI
10.1109/3DUI.2009.4811226
Filename
4811226
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