• DocumentCode
    492300
  • Title

    Poster: RealDance: An exploration of 3D spatial interfaces for dancing games

  • Author

    Charbonneau, Emiko ; Miller, Andrew ; Wingrave, Chadwick A. ; LaViola, Joseph J., Jr.

  • Author_Institution
    Interactive Syst. & User Experience (ISUE) Lab., Univ. of Central Florida, Orlando, FL
  • fYear
    2009
  • fDate
    14-15 March 2009
  • Firstpage
    141
  • Lastpage
    142
  • Abstract
    We present RealDance, a prototype video game for exploring spatial 3D interaction for dance-based gaming and instruction. Our interface uses four Nintendo Wii remotes and is independent of buttons, floor position, cameras, or sensor bars so the user is untethered, allowing for natural, full-body motion. Our range of detectable movements includes stationary poses, punches, kicks, claps and stomps, which are scored in the context of the dance routine. We describe our initial experiments in interface design, gesture evaluation and scoring, and user experience, which reveals interesting new areas for 3D spatial interaction research related to creating an dasiaidealpsila dance game.
  • Keywords
    computer games; computer graphics; user interfaces; 3D spatial interface; RealDance; dance-based gaming; dance-based instruction; gesture evaluation; gesture scoring; interface design; video game; Bars; Cameras; Games; Hardware; Interactive systems; Motion control; Motion detection; Physics computing; Prototypes; Tracking; I.6.3 [Computing Methodologies]: Methodologies and Techniques—Interaction Techniques; K.8 [Computing Milieux]: Personal Computing—Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces, 2009. 3DUI 2009. IEEE Symposium on
  • Conference_Location
    Lafayette, LA
  • Print_ISBN
    978-1-4244-3965-2
  • Type

    conf

  • DOI
    10.1109/3DUI.2009.4811226
  • Filename
    4811226