• DocumentCode
    49273
  • Title

    I3D 2014 Guest Editor’s Introduction

  • Author

    Olano, Marc ; Otaduy, Miguel

  • Author_Institution
    Computer Science and Electrical Engineering Department, University of Maryland, Baltimore County
  • Volume
    21
  • Issue
    6
  • fYear
    2015
  • fDate
    June 1 2015
  • Firstpage
    686
  • Lastpage
    687
  • Abstract
    The papers in this special section were presented at the ACM Symposium on Interactive 3D Graphics and Games (I3D) in 2014 that was held from March 14-16 in San Francisco, California. I3D focuses on real-time rendering, animation, and interaction techniques. Games are not the only application for these kinds of interactive methods, but are certainly a significant user of them. Consequently, the quality, time, space, stability, and predictability constraints faced by game development are an important factor in much of the work presented at I3D.
  • Keywords
    Computer graphics; Games; Interactive systems; Meetings; Special issues and sections; Three dimensional displays;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2015.2422231
  • Filename
    7097769