DocumentCode
49273
Title
I3D 2014 Guest Editor’s Introduction
Author
Olano, Marc ; Otaduy, Miguel
Author_Institution
Computer Science and Electrical Engineering Department, University of Maryland, Baltimore County
Volume
21
Issue
6
fYear
2015
fDate
June 1 2015
Firstpage
686
Lastpage
687
Abstract
The papers in this special section were presented at the ACM Symposium on Interactive 3D Graphics and Games (I3D) in 2014 that was held from March 14-16 in San Francisco, California. I3D focuses on real-time rendering, animation, and interaction techniques. Games are not the only application for these kinds of interactive methods, but are certainly a significant user of them. Consequently, the quality, time, space, stability, and predictability constraints faced by game development are an important factor in much of the work presented at I3D.
Keywords
Computer graphics; Games; Interactive systems; Meetings; Special issues and sections; Three dimensional displays;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2015.2422231
Filename
7097769
Link To Document