DocumentCode :
493400
Title :
Scalable and practical pursuit-evasion
Author :
Vieira, Marcos A M ; Govindan, Ramesh ; Sukhatme, Gaurav S.
Author_Institution :
Dept. of Comput. Sci., Univ. of Southern California, Los Angeles, CA
fYear :
2009
fDate :
March 31 2009-April 2 2009
Firstpage :
1
Lastpage :
6
Abstract :
In this paper, we consider the design and implementation of practical, yet near-optimal, pursuit-evasion games. In prior work, we developed, using the theory of zero-sum games, minimal completion-time strategies for pursuit-evasion. Unfortunately, those strategies do not scale beyond a small number of robots. In this paper, we design and implement a partition strategy where pursuers capture evaders by decomposing the game into multiple multi-pursuer single-evader games. Our algorithm terminates, has bounded capture time, is robust, and is scalable in the number of robots. In our implementation, a sensor network provides sensing-at-a-distance, as well as a communication backbone that enables tighter coordination between pursuers. Our experiments in a challenging office environment suggest that this approach is near-optimal, at least for the configurations we have evaluated. Overall, our work illustrates an innovative interplay between robotics and communication.
Keywords :
distributed sensors; game theory; robots; minimal completion-time strategies; multiple multi-pursuer single-evader games; partition strategy; pursuit-evasion games; robotics; sensor network; zero-sum games; Algorithm design and analysis; Computer science; Convergence; Game theory; Orbital robotics; Partitioning algorithms; Robot kinematics; Robot sensing systems; Robustness; Terminology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robot Communication and Coordination, 2009. ROBOCOMM '09. Second International Conference on
Conference_Location :
Odense
Print_ISBN :
978-963-9799-51-6
Electronic_ISBN :
978-963-9799-51-6
Type :
conf
Filename :
4957471
Link To Document :
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