DocumentCode
493637
Title
Visual Simulation of Breaking Waves in Shallow Water
Author
Chen, Jun ; Yang, Kejian ; Yuan, Yuan ; Wang, Chunhua
Author_Institution
Dept. of Comput. Sci. & Technol., Wuhan Univ. of Technol., Wuhan
Volume
2
fYear
2009
fDate
7-8 March 2009
Firstpage
246
Lastpage
249
Abstract
We introduce a composite method for simulation and rendering of breaking waves in computer graphics applications. The method generated not only a simple wave belt like previous work, but also a manipulative model by influence of the wind. The particle system we adopted combine POINT primitive as basic particle and fat particle as characteristics particle are well suited for simulate all kinds of spray in shallow water. Rendering makes use of Cg shading language on consumer-level GPU to allow for a representation of reflection, refraction of light.
Keywords
mechanical engineering computing; rendering (computer graphics); sprays; water waves; breaking waves rendering; breaking waves visual simulation; computer graphics; light refraction; particle system; shallow water; Application software; Belts; Computational modeling; Computer graphics; Computer simulation; Optical reflection; Optical refraction; Rendering (computer graphics); Spraying; Water; GPU; breaking Waves; particle system; shallow Water;
fLanguage
English
Publisher
ieee
Conference_Titel
Education Technology and Computer Science, 2009. ETCS '09. First International Workshop on
Conference_Location
Wuhan, Hubei
Print_ISBN
978-1-4244-3581-4
Type
conf
DOI
10.1109/ETCS.2009.315
Filename
4959029
Link To Document