Title :
Visual Simulation of Breaking Waves in Shallow Water
Author :
Chen, Jun ; Yang, Kejian ; Yuan, Yuan ; Wang, Chunhua
Author_Institution :
Dept. of Comput. Sci. & Technol., Wuhan Univ. of Technol., Wuhan
Abstract :
We introduce a composite method for simulation and rendering of breaking waves in computer graphics applications. The method generated not only a simple wave belt like previous work, but also a manipulative model by influence of the wind. The particle system we adopted combine POINT primitive as basic particle and fat particle as characteristics particle are well suited for simulate all kinds of spray in shallow water. Rendering makes use of Cg shading language on consumer-level GPU to allow for a representation of reflection, refraction of light.
Keywords :
mechanical engineering computing; rendering (computer graphics); sprays; water waves; breaking waves rendering; breaking waves visual simulation; computer graphics; light refraction; particle system; shallow water; Application software; Belts; Computational modeling; Computer graphics; Computer simulation; Optical reflection; Optical refraction; Rendering (computer graphics); Spraying; Water; GPU; breaking Waves; particle system; shallow Water;
Conference_Titel :
Education Technology and Computer Science, 2009. ETCS '09. First International Workshop on
Conference_Location :
Wuhan, Hubei
Print_ISBN :
978-1-4244-3581-4
DOI :
10.1109/ETCS.2009.315