• DocumentCode
    493637
  • Title

    Visual Simulation of Breaking Waves in Shallow Water

  • Author

    Chen, Jun ; Yang, Kejian ; Yuan, Yuan ; Wang, Chunhua

  • Author_Institution
    Dept. of Comput. Sci. & Technol., Wuhan Univ. of Technol., Wuhan
  • Volume
    2
  • fYear
    2009
  • fDate
    7-8 March 2009
  • Firstpage
    246
  • Lastpage
    249
  • Abstract
    We introduce a composite method for simulation and rendering of breaking waves in computer graphics applications. The method generated not only a simple wave belt like previous work, but also a manipulative model by influence of the wind. The particle system we adopted combine POINT primitive as basic particle and fat particle as characteristics particle are well suited for simulate all kinds of spray in shallow water. Rendering makes use of Cg shading language on consumer-level GPU to allow for a representation of reflection, refraction of light.
  • Keywords
    mechanical engineering computing; rendering (computer graphics); sprays; water waves; breaking waves rendering; breaking waves visual simulation; computer graphics; light refraction; particle system; shallow water; Application software; Belts; Computational modeling; Computer graphics; Computer simulation; Optical reflection; Optical refraction; Rendering (computer graphics); Spraying; Water; GPU; breaking Waves; particle system; shallow Water;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Education Technology and Computer Science, 2009. ETCS '09. First International Workshop on
  • Conference_Location
    Wuhan, Hubei
  • Print_ISBN
    978-1-4244-3581-4
  • Type

    conf

  • DOI
    10.1109/ETCS.2009.315
  • Filename
    4959029