DocumentCode
494285
Title
Migrating real-time depth image-based rendering from traditional to next-gen GPGPU
Author
Rogmans, Sammy ; Dumont, Maarten ; Lafruit, Gauthier ; Bekaert, Philippe
Author_Institution
Multimedia Group, IMEC, Leuven
fYear
2009
fDate
4-6 May 2009
Firstpage
1
Lastpage
4
Abstract
This paper focuses on the current revolution in using the GPU for general-purpose computations (GPGPU), and how to maximally exploit its powerful resources. Recently, the advent of next-generation GPGPU replaced the traditional way of exploiting the graphics hardware. We have migrated real-time depth image-based rendering - for use in contemporary 3DTV technology - and noticed however that using both GPGPU paradigms leads to a higher performance than non-hybrid implementations. Using this paper, we want to sensitize other researchers to reconsider before migrating their implementation completely, and use our practical migration rules to achieve maximum performance with minimal effort.
Keywords
rendering (computer graphics); three-dimensional television; 3DTV technology; GPGPU; GPU-for-general-purpose computation; real-time depth image-based rendering; Abstracts; Computer architecture; Concurrent computing; Convolution; Coprocessors; Graphics; Hardware; Pipelines; Rendering (computer graphics); Vector processors; GPGPU; image-based rendering; migrating; next-generation; real-time; traditional;
fLanguage
English
Publisher
ieee
Conference_Titel
3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video, 2009
Conference_Location
Potsdam
Print_ISBN
978-1-4244-4317-8
Electronic_ISBN
978-1-4244-4318-5
Type
conf
DOI
10.1109/3DTV.2009.5069659
Filename
5069659
Link To Document