• DocumentCode
    499082
  • Title

    Path stitching: Controllable racing path generation

  • Author

    Tan, Charlie Irawan ; Tai, Wen-Kai

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Dong Hwa Univ., Hualien, Taiwan
  • Volume
    5
  • fYear
    2009
  • fDate
    12-15 July 2009
  • Firstpage
    2939
  • Lastpage
    2944
  • Abstract
    In this paper we propose an alternative way of producing racing path data. Some applications require not only fast path generation time, but also restrict the finish rankings of the path. Using a data-driven method, we search the path database for clips that can be joined together in the preprocessing phase. In the application, we combine the existing paths in the database and produce a new racing path that satisfy the rankings requirement on-the-fly. Our method is fast and capable of producing good quality paths because only good quality paths are included in the path database.
  • Keywords
    artificial intelligence; game theory; AI tool; controllable racing path generation; data-driven method; fast path generation time; finish rankings; path database; path stitching; racing game; racing path data; Cybernetics; Machine learning; AI tool; Data-driven path generation; Race course; Racing game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Machine Learning and Cybernetics, 2009 International Conference on
  • Conference_Location
    Baoding
  • Print_ISBN
    978-1-4244-3702-3
  • Electronic_ISBN
    978-1-4244-3703-0
  • Type

    conf

  • DOI
    10.1109/ICMLC.2009.5212595
  • Filename
    5212595