DocumentCode
499082
Title
Path stitching: Controllable racing path generation
Author
Tan, Charlie Irawan ; Tai, Wen-Kai
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Nat. Dong Hwa Univ., Hualien, Taiwan
Volume
5
fYear
2009
fDate
12-15 July 2009
Firstpage
2939
Lastpage
2944
Abstract
In this paper we propose an alternative way of producing racing path data. Some applications require not only fast path generation time, but also restrict the finish rankings of the path. Using a data-driven method, we search the path database for clips that can be joined together in the preprocessing phase. In the application, we combine the existing paths in the database and produce a new racing path that satisfy the rankings requirement on-the-fly. Our method is fast and capable of producing good quality paths because only good quality paths are included in the path database.
Keywords
artificial intelligence; game theory; AI tool; controllable racing path generation; data-driven method; fast path generation time; finish rankings; path database; path stitching; racing game; racing path data; Cybernetics; Machine learning; AI tool; Data-driven path generation; Race course; Racing game;
fLanguage
English
Publisher
ieee
Conference_Titel
Machine Learning and Cybernetics, 2009 International Conference on
Conference_Location
Baoding
Print_ISBN
978-1-4244-3702-3
Electronic_ISBN
978-1-4244-3703-0
Type
conf
DOI
10.1109/ICMLC.2009.5212595
Filename
5212595
Link To Document