DocumentCode
500827
Title
Human computing for EDA
Author
DeOrio, Andrew ; Bertacco, Valeria
Author_Institution
Dept. of Comput. Sci. & Eng., Univ. of Michigan, Ann Arbor, MI, USA
fYear
2009
fDate
26-31 July 2009
Firstpage
621
Lastpage
622
Abstract
Electronic design automation is a field replete with challenging, and often intractable, problems to be solved over very large instances. As a result, the field of design automation has developed a staggering expertise in approximations, abstractions and heuristics as a means to sidestep the NP-hard nature of these problems. Approximations and heuristics are at heart a natural application of human reasoning. In this work we propose to harness human potential to solve some of these problems. Specifically, we propose FunSAT, a massively multiplayer puzzle game for SAT solving. FunSAT leverages visual pattern recognition skills, abstract perception and intuitive strategy skills of humans to solve complex SAT instances. Players are motivated by the puzzle solving challenges of the game and by its social interaction aspects.
Keywords
computability; computational complexity; computer games; electronic design automation; image recognition; FunSAT multiplayer puzzle game; NP-hard EDA; abstract perception; electronic design automation; human computing; humans strategy skill; satisfiability; visual pattern recognition skills; Computer science; Design automation; Design engineering; Electronic design automation and methodology; Heart; Humans; Intelligent agent; Pattern recognition; Permission; Problem-solving; Human Computing; Satisfiability;
fLanguage
English
Publisher
ieee
Conference_Titel
Design Automation Conference, 2009. DAC '09. 46th ACM/IEEE
Conference_Location
San Francisco, CA
ISSN
0738-100X
Print_ISBN
978-1-6055-8497-3
Type
conf
Filename
5227084
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