DocumentCode
501212
Title
Three-Dimension Fountain Simulation Based on GPU and Particle System
Author
Zhijian, Liang ; Haiying, Zhou
Author_Institution
Sch. of Electron. & Comput. Sci. & Technol., North Univ. of China, Taiyuan, China
Volume
2
fYear
2009
fDate
15-17 May 2009
Firstpage
37
Lastpage
39
Abstract
Particle system is an efficient approach to simulate fountain effect. Presently, a few of existent approaches are with the problems, such as complex and time-consuming in their algorithms, not vivid in their effects. This paper, presents a simulation approach based on particle system to the three-dimension fountain and realizes it on GPU. The basic idea is that, under the basis of physical dynamics principle, analyze the fountain movement, make up the model of fountain particle system and then realize the three-dimension effect of fountain. First of all, the basic principles of particle system was introduced. Secondly the model of fountain particle system were described, including particles generation, the movement of particles and disappear of particles, then the fountain system was implemented. The experiment shows that the effect is vivid and the simulation is fast in computer.
Keywords
computer graphics; GPU; fountain effect; fountain movement; fountain simulation; fountain system; particle system; particles generation; particles movement; physical dynamics; Application software; Computational modeling; Computer science; Computer simulation; Graphics; Information technology; Particle scattering; Rendering (computer graphics); Shape; Three dimensional displays; GPU; Particle System; Three-dimension Fountain Simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology and Applications, 2009. IFITA '09. International Forum on
Conference_Location
Chengdu
Print_ISBN
978-0-7695-3600-2
Type
conf
DOI
10.1109/IFITA.2009.250
Filename
5231317
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