DocumentCode
504068
Title
Low-Overhead Texture Mapping on 3D Models
Author
Merckel, Loic ; Nishida, Toyoaki
Author_Institution
Dept. of Intell. Sci. & Technol., Kyoto Univ., Kyoto, Japan
Volume
1
fYear
2009
fDate
11-14 Oct. 2009
Firstpage
128
Lastpage
133
Abstract
This paper presents an engine for texturing 3D models from real-world images that implements a novel approach to simplify the user´s interactions when registering images to geometry. Indeed, the number of user´s interactions is significantly reduced and not requiring high precision; in addition, those interactions are simple as it consists only in dragging operations controlled via real time feedbacks. The key idea is to take advantage of a three-dimensional orientation sensor attached to the camera so as to make the object pose estimation simpler. Geometric computation is introduced to implement the idea. Furthermore, with the aim of robustly refining the pose, an adaptation of an existing tracking method is presented. A set of experiments demonstrating the efficiency and practicality of this approach has been conducted.
Keywords
computational geometry; image registration; image texture; 3D models; geometric computation; image registration; low-overhead texture mapping; real time feedbacks; three-dimensional orientation sensor; tracking method; Cameras; Engines; Feedback; Geometry; Informatics; Information technology; Instruments; Research and development; Robustness; Solid modeling; Lie group; Texture mapping; object modeling; orientation sensor.; pose calculation;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer and Information Technology, 2009. CIT '09. Ninth IEEE International Conference on
Conference_Location
Xiamen
Print_ISBN
978-0-7695-3836-5
Type
conf
DOI
10.1109/CIT.2009.18
Filename
5329382
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