• DocumentCode
    504068
  • Title

    Low-Overhead Texture Mapping on 3D Models

  • Author

    Merckel, Loic ; Nishida, Toyoaki

  • Author_Institution
    Dept. of Intell. Sci. & Technol., Kyoto Univ., Kyoto, Japan
  • Volume
    1
  • fYear
    2009
  • fDate
    11-14 Oct. 2009
  • Firstpage
    128
  • Lastpage
    133
  • Abstract
    This paper presents an engine for texturing 3D models from real-world images that implements a novel approach to simplify the user´s interactions when registering images to geometry. Indeed, the number of user´s interactions is significantly reduced and not requiring high precision; in addition, those interactions are simple as it consists only in dragging operations controlled via real time feedbacks. The key idea is to take advantage of a three-dimensional orientation sensor attached to the camera so as to make the object pose estimation simpler. Geometric computation is introduced to implement the idea. Furthermore, with the aim of robustly refining the pose, an adaptation of an existing tracking method is presented. A set of experiments demonstrating the efficiency and practicality of this approach has been conducted.
  • Keywords
    computational geometry; image registration; image texture; 3D models; geometric computation; image registration; low-overhead texture mapping; real time feedbacks; three-dimensional orientation sensor; tracking method; Cameras; Engines; Feedback; Geometry; Informatics; Information technology; Instruments; Research and development; Robustness; Solid modeling; Lie group; Texture mapping; object modeling; orientation sensor.; pose calculation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer and Information Technology, 2009. CIT '09. Ninth IEEE International Conference on
  • Conference_Location
    Xiamen
  • Print_ISBN
    978-0-7695-3836-5
  • Type

    conf

  • DOI
    10.1109/CIT.2009.18
  • Filename
    5329382