DocumentCode
507161
Title
Notice of Retraction
Conceptual Framework for a Heuristics Based Methodology for Interface Evaluation of Educational Games
Author
Omar, H.M. ; Jaafar, A.
Author_Institution
Fac. of Comput. & Math. Sci., Univ. Teknol. MARA, Dungun, Malaysia
Volume
1
fYear
2009
fDate
13-15 Nov. 2009
Firstpage
594
Lastpage
598
Abstract
Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE´s Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
The use of educational games in teaching and learning is an increasingly relevant trend. Games interface and usability are common elements in games development and important elements for evaluation purposes. This study is aim to develop a methodology for heuristics based formative usability evaluation that can be used to evaluate interface of educational games. The methodology includes set of evaluation questions for different types of evaluators and it is expected to optimize the use of resources based on online evaluation tool. The methodology is intended for the evaluation of educational games during its development process.
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE´s Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
The use of educational games in teaching and learning is an increasingly relevant trend. Games interface and usability are common elements in games development and important elements for evaluation purposes. This study is aim to develop a methodology for heuristics based formative usability evaluation that can be used to evaluate interface of educational games. The methodology includes set of evaluation questions for different types of evaluators and it is expected to optimize the use of resources based on online evaluation tool. The methodology is intended for the evaluation of educational games during its development process.
Keywords
computer aided instruction; computer games; teaching; user interfaces; educational games; formative usability evaluation; games development; heuristics based methodology; interface evaluation; learning; resource use optimization; teaching; Application software; Computational modeling; Computer interfaces; Computer science education; Computer simulation; Educational products; Helium; Human computer interaction; Military computing; Usability; Heuristics Evaluation; evaluation; heuristics based; playability;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Technology and Development, 2009. ICCTD '09. International Conference on
Conference_Location
Kota Kinabalu
Print_ISBN
978-0-7695-3892-1
Type
conf
DOI
10.1109/ICCTD.2009.249
Filename
5359743
Link To Document