DocumentCode :
508176
Title :
Case Learning and Indexing in Real Time Strategy Games
Author :
Wang, Haibo ; Ng, Peter H F ; Ben Niu ; Shiu, Simon C K
Author_Institution :
Hong Kong Polytech. Univ., Hong Kong, China
Volume :
1
fYear :
2009
fDate :
14-16 Aug. 2009
Firstpage :
100
Lastpage :
104
Abstract :
Development of real time strategy game AI is a challenging and difficult task. However, the current architecture of game applications doesn\´t support well the utilization of user contributed contents to get better game playability. The portability of the algorithms is quite poor due to the use of the problem specific heuristics. Real-time learning may be a possible solution, but it involves long training time. In this paper, we propose a case indexing method using neural-evolutionary learning approach in a "tower defense"-style real time strategy (RTS) game. Artificial neural network (ANN) is trained on the cannon placement combinations by the result of genetic algorithm (GA). This model provides an efficient indexing of past experience. Experimental results are provided to illustrate our idea.
Keywords :
computer games; genetic algorithms; indexing; learning (artificial intelligence); neural nets; artificial intelligence; artificial neural network; case indexing method; case learning; genetic algorithm; neural-evolutionary learning approach; realtime strategy game AI; tower defense; Artificial intelligence; Artificial neural networks; Computer architecture; Genetic algorithms; Humanoid robots; Humans; Indexing; Machine learning; Poles and towers; Strategic planning; Case-based planning; artificial neural network; genetic algorithm; real time strategy (RTS) games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Natural Computation, 2009. ICNC '09. Fifth International Conference on
Conference_Location :
Tianjin
Print_ISBN :
978-0-7695-3736-8
Type :
conf
DOI :
10.1109/ICNC.2009.729
Filename :
5365829
Link To Document :
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