DocumentCode
511645
Title
Real-Time Realistic Rendering of Tissue Surface with Mucous Layer
Author
Hao, Aimin ; Song, Feng ; Li, Shuai ; Liu, Xuemei ; Xu, Xuping
Author_Institution
State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
Volume
1
fYear
2009
fDate
28-30 Oct. 2009
Firstpage
302
Lastpage
306
Abstract
This paper deals with the rendering issues of producing a realistic surgery simulation in real-time. In general, the visual fidelity of the simulator determines the degree of realism experienced by users. On top of the tissue, there is a mucous layer which is wet and semi-transparent. It significantly influences the surface appearance by reflecting and scattering incoming light rays. This paper describes a novel method to rendering such organs. It decomposes the incoming light into two parts, which include surface specular reflectance and subsurface scattering. First it uses bump mapping to disturb the surface normal in order to rendering the specular highlight. Then it uses an image-space algorithm to calculating the subsurface scattering contribution.
Keywords
biological organs; digital simulation; medical computing; reflectivity; rendering (computer graphics); surgery; bump mapping; image-space algorithm; mucous layer; organ rendering; real-time realistic rendering; realistic surgery simulation; specular highlight rendering; subsurface scattering; surface specular reflectance; tissue surface; visual fidelity; Computational modeling; Computer simulation; Light scattering; Medical simulation; Reflectivity; Rendering (computer graphics); Rough surfaces; Surface roughness; Surgery; Virtual reality; mucous layer; semi-transparent; subsurface scattering; surgery simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Engineering, 2009. WCSE '09. Second International Workshop on
Conference_Location
Qingdao
Print_ISBN
978-0-7695-3881-5
Type
conf
DOI
10.1109/WCSE.2009.675
Filename
5403327
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