DocumentCode :
51246
Title :
A VR-Based Serious Game for Studying Emotional Regulation in Adolescents
Author :
Rodriguez, A. ; Rey, B. ; Vara, M.D. ; Wrzesien, M. ; Alcaniz, M. ; Banos, R.M. ; Perez-Lopez, D.
Author_Institution :
Univ. Politec. de Valencia, Valencia, Spain
Volume :
35
Issue :
1
fYear :
2015
fDate :
Jan.-Feb. 2015
Firstpage :
65
Lastpage :
73
Abstract :
People all use more or less adapted strategies to confront adverse emotional situations in their lives without being psychologically affected. The emotional regulation (ER) strategies that we use determine the way in which we feel, express, and behave. Moreover, ER strategies are particularly important in adolescents, a population for which ER strategy deficits can be linked to the appearance of numerous mental health disorders, such as depression or anxiety, or disruptive behaviors. Thus, the early detection of dysfunctional ER strategies and training in adaptive ER strategies can help prevent future occurrences of possible behavioral and psychosocial disorders. In this article, the authors present the GameTeen System (GT-System), a novel instrument based on virtual reality and serious games for the assessment and training of ER strategies in adolescents. The results of their preliminary evaluation suggest that this system can effectively train and evaluate emotional regulation strategies in adolescents.
Keywords :
behavioural sciences computing; psychology; serious games (computing); virtual reality; ER strategy; GT-System; GameTeen System; VR-based serious game; adolescent emotional regulation; behavioral disorder; psychosocial disorder; virtual reality; Avatars; Biomedical monitoring; Emotion recognition; Game theory; Serious games; Training; ECG; Unity3D; computer graphics; emotional regulation; serious games; virtual reality;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2015.8
Filename :
7030264
Link To Document :
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