Title :
Research on the key technology of three dimension rendering pipeline based on mobile devices
Author_Institution :
Coll. of Comput. & Inf. Eng., Zhejiang Gongshang Univ., Hangzhou, China
Abstract :
This paper discussed three-dimensional rendering based on mobile device platform. Three-dimensional rendering pipeline is need to optimize for the limitations of the mobile device processing power. the paper researched and analysed the related technologies of how to improve the pipeline, including JIT back-end compiler technology to accelerate the back-end rasterization processing, anisotropic texture mapping filter for mobile devices and hybrid adaptive normal map texture compression algorithm. This provides the basis for the 3D rendering pipeline based on mobile devices.
Keywords :
data compression; just-in-time; mobile computing; program compilers; rendering (computer graphics); JIT backend compiler technology; anisotropic texture mapping filter; backend rasterization processing; hybrid adaptive normal map texture compression algorithm; mobile device processing power; three dimension rendering pipeline; Acceleration; Application software; Graphics; Intelligent transportation systems; Layout; Mobile computing; Paper technology; Pipeline processing; Rendering (computer graphics); Testing; 3D rendering pipeline; JIT back-end complier; mobile devices;
Conference_Titel :
Power Electronics and Intelligent Transportation System (PEITS), 2009 2nd International Conference on
Conference_Location :
Shenzhen
Print_ISBN :
978-1-4244-4544-8
DOI :
10.1109/PEITS.2009.5406965