DocumentCode
512511
Title
Research on the key technology of three dimension rendering pipeline based on mobile devices
Author
Wu, Haiyan
Author_Institution
Coll. of Comput. & Inf. Eng., Zhejiang Gongshang Univ., Hangzhou, China
Volume
1
fYear
2009
fDate
19-20 Dec. 2009
Firstpage
64
Lastpage
67
Abstract
This paper discussed three-dimensional rendering based on mobile device platform. Three-dimensional rendering pipeline is need to optimize for the limitations of the mobile device processing power. the paper researched and analysed the related technologies of how to improve the pipeline, including JIT back-end compiler technology to accelerate the back-end rasterization processing, anisotropic texture mapping filter for mobile devices and hybrid adaptive normal map texture compression algorithm. This provides the basis for the 3D rendering pipeline based on mobile devices.
Keywords
data compression; just-in-time; mobile computing; program compilers; rendering (computer graphics); JIT backend compiler technology; anisotropic texture mapping filter; backend rasterization processing; hybrid adaptive normal map texture compression algorithm; mobile device processing power; three dimension rendering pipeline; Acceleration; Application software; Graphics; Intelligent transportation systems; Layout; Mobile computing; Paper technology; Pipeline processing; Rendering (computer graphics); Testing; 3D rendering pipeline; JIT back-end complier; mobile devices;
fLanguage
English
Publisher
ieee
Conference_Titel
Power Electronics and Intelligent Transportation System (PEITS), 2009 2nd International Conference on
Conference_Location
Shenzhen
Print_ISBN
978-1-4244-4544-8
Type
conf
DOI
10.1109/PEITS.2009.5406965
Filename
5406965
Link To Document