DocumentCode :
515054
Title :
To Play Words Based on Video Identifying
Author :
Li, Yingjie
Author_Institution :
Inf. Eng. Sch., Zhejiang Forestry Univ., Linan, China
Volume :
2
fYear :
2010
fDate :
6-7 March 2010
Firstpage :
597
Lastpage :
599
Abstract :
Games are interesting and they provide the ability to critical thinking and problem solving skills. But the negative impacts of playing games are obvious. Efforts have made to plus the educational contents into games. But plainness decreases the games´ amusement. A game frame for words learning is proposed. The contesting rules of volleyball sport like and video analysis techniques are integrated to words learning process. The baldness of words learning is weakened by contesting and body exercising. The video analysis technique in the frame is available now days, and the game facilities requirement is less. This provides a new thought for integrating education with games.
Keywords :
computer games; educational computing; linguistics; problem solving; critical thinking; educational contents; games; problem solving skills; video analysis techniques; video identification; words learning; words play; Cameras; Computer science; Computer science education; Educational technology; Forestry; Games; Humans; Internet; Pediatrics; Toy industry; contesting policy; educational games; video analysis; words learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Education Technology and Computer Science (ETCS), 2010 Second International Workshop on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4244-6388-6
Electronic_ISBN :
978-1-4244-6389-3
Type :
conf
DOI :
10.1109/ETCS.2010.71
Filename :
5460230
Link To Document :
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