DocumentCode
518065
Title
Notice of Retraction
The research of analysis and designing for History- Educational Games
Author
Ling He ; Xiaoqiang Hu ; Xianmei Jiang
Author_Institution
Digital Media Technol. Dept., Jiangxi Sci. & Tech. Normal Univ., Nanchang, China
Volume
4
fYear
2010
fDate
16-18 April 2010
Abstract
Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE´s Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
This article analysis the present situation, meaning and future of History- Educational Games, concludes the advantage and disadvantages, and suggests that design strategies for history-educational game: make the players learn the history knowledge easily and happily; cultivate the learners the thinking for manage strategies; foster the learner´s exploring ability; use VR to create more verisimilitude circumstance.
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE´s Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
This article analysis the present situation, meaning and future of History- Educational Games, concludes the advantage and disadvantages, and suggests that design strategies for history-educational game: make the players learn the history knowledge easily and happily; cultivate the learners the thinking for manage strategies; foster the learner´s exploring ability; use VR to create more verisimilitude circumstance.
Keywords
computer aided instruction; computer games; history; virtual reality; VR; history knowledge; history-educational games; virtual reality; Communications technology; Consumer electronics; Educational institutions; Educational technology; Games; Helium; History; Knowledge management; Technology management; Virtual reality; Design; Educational Game; Historical Themes; VR;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Engineering and Technology (ICCET), 2010 2nd International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-6347-3
Type
conf
DOI
10.1109/ICCET.2010.5485551
Filename
5485551
Link To Document