DocumentCode :
518295
Title :
GPU-accelerated method for real-time shadow generation
Author :
Li Xiao ; Jin Han-jun ; Mei Shi-dong
Author_Institution :
Dept. of Comput. Sci., HuaZhong Nomal Univ., Wuhan, China
Volume :
6
fYear :
2010
fDate :
16-18 April 2010
Abstract :
A shadow generation method using GPU features is presented. It is based on shadow volumes and it use z-fail to get the real-time shadow. It can ease the contradiction between improving the accuracy of image and limited memory space. It use OpenGL to program for verification. The result is that it use less time and less cost, but get a more accurate and better real-time map of the shadow.
Keywords :
computer graphic equipment; coprocessors; image resolution; real-time systems; rendering (computer graphics); GPU features; GPU-accelerated method; OpenGL; memory space; program verification; real-time map; real-time shadow generation; z-fail; Application software; Computer graphics; Computer science; Costs; Hardware; Layout; Light sources; Lighting; Rendering (computer graphics); Virtual reality; GPU; Real-time rendering; Shadow algorithm[1];
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Engineering and Technology (ICCET), 2010 2nd International Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4244-6347-3
Type :
conf
DOI :
10.1109/ICCET.2010.5485994
Filename :
5485994
Link To Document :
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