DocumentCode :
519613
Title :
A multicast advanced algorithm based on node heterogeneity for P2P MMOG
Author :
Wang, Yan ; Li, Zhao-Kui
Author_Institution :
Comput. Coll., Shenyang Inst. of Aeronaut. Eng., Shenyang, China
Volume :
2
fYear :
2010
fDate :
21-24 May 2010
Abstract :
To the question of low multicast efficiency and poor game states synchronization in the SCRIBE algorithm based on P2P for MMOG, this paper presents an advanced multicast algorithm based on node heterogeneity. This algorithm constructs a multicast tree mainly considering node heterogeneity on bandwidth resource, computing resource and storage resource, moreover it approximately balances multicast tree by looking for a subtree which its high is lower. The experiment results show this algorithm can reduce message redundancy and multicast delay to a greater extent, and greatly improve game state synchronization.
Keywords :
computer games; multicast communication; peer-to-peer computing; synchronisation; Massively Multiplayer Online Games; P2P MMOG; SCRIBE algorithm; bandwidth resource; computing resource; game state synchronization; message redundancy reduction; multicast advanced algorithm; multicast delay; multicast tree; node heterogeneity; storage resource; Aerospace engineering; Bandwidth; Delay; Educational institutions; Grid computing; Multicast algorithms; Peer to peer computing; Process design; Scalability; heterogeneity; massively multiplayer online games; multicast; peer to peer;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Future Computer and Communication (ICFCC), 2010 2nd International Conference on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4244-5821-9
Type :
conf
DOI :
10.1109/ICFCC.2010.5497364
Filename :
5497364
Link To Document :
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