DocumentCode
519613
Title
A multicast advanced algorithm based on node heterogeneity for P2P MMOG
Author
Wang, Yan ; Li, Zhao-Kui
Author_Institution
Comput. Coll., Shenyang Inst. of Aeronaut. Eng., Shenyang, China
Volume
2
fYear
2010
fDate
21-24 May 2010
Abstract
To the question of low multicast efficiency and poor game states synchronization in the SCRIBE algorithm based on P2P for MMOG, this paper presents an advanced multicast algorithm based on node heterogeneity. This algorithm constructs a multicast tree mainly considering node heterogeneity on bandwidth resource, computing resource and storage resource, moreover it approximately balances multicast tree by looking for a subtree which its high is lower. The experiment results show this algorithm can reduce message redundancy and multicast delay to a greater extent, and greatly improve game state synchronization.
Keywords
computer games; multicast communication; peer-to-peer computing; synchronisation; Massively Multiplayer Online Games; P2P MMOG; SCRIBE algorithm; bandwidth resource; computing resource; game state synchronization; message redundancy reduction; multicast advanced algorithm; multicast delay; multicast tree; node heterogeneity; storage resource; Aerospace engineering; Bandwidth; Delay; Educational institutions; Grid computing; Multicast algorithms; Peer to peer computing; Process design; Scalability; heterogeneity; massively multiplayer online games; multicast; peer to peer;
fLanguage
English
Publisher
ieee
Conference_Titel
Future Computer and Communication (ICFCC), 2010 2nd International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-5821-9
Type
conf
DOI
10.1109/ICFCC.2010.5497364
Filename
5497364
Link To Document