DocumentCode :
522726
Title :
Biological-aware stereoscopic rendering in free viewpoint technology using GPU computing
Author :
Rogmans, Sammy ; Dumont, Maarten ; Lafruit, Gauthier ; Bekaert, Philippe
Author_Institution :
Expertise Centre for Digital Media, Hasselt Univ., Diepenbeek, Belgium
fYear :
2010
fDate :
7-9 June 2010
Firstpage :
1
Lastpage :
4
Abstract :
In this paper we present a biological-aware stereoscopic renderer that is used in a video communication system, to convincingly provide the participants with synthetic 3D perception. As opposed to conventional 3D systems-where pre-recorded content is presented to the viewer without taking his or her viewing location into account-we adaptively exploit both monocular and binocular cues of the human vision system, based on the viewing location. By using a GPU-based control loop, we are able to provide real-time synthetic 3D perception that is experienced as being rich and natural, without loosing any visual comfort whatsoever.
Keywords :
computer graphic equipment; coprocessors; eye; real-time systems; rendering (computer graphics); stereo image processing; video communication; visual perception; GPU based control loop; GPU computing; binocular cues; biological-aware stereoscopic rendering; free viewpoint technology; human vision system; monocular cues; real time synthetic 3D perception; video communication system; Anatomy; Biological processes; Biology computing; Convergence; Eyes; Fatigue; Humans; Machine vision; Muscles; Rendering (computer graphics); GPU computing; accommodation; biological; depth cues; free viewpoint; rendering; vergence;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON), 2010
Conference_Location :
Tampere
Print_ISBN :
978-1-4244-6377-0
Electronic_ISBN :
978-1-4244-6378-7
Type :
conf
DOI :
10.1109/3DTV.2010.5506334
Filename :
5506334
Link To Document :
بازگشت