DocumentCode
522924
Title
Event-Group Characters of Virtual Reality Apply to Sports
Author
Xiang, Liu ; Jin-Hai, Sun
Author_Institution
Sports Simulation Lab., Qufu Normal Univ., Qufu, China
Volume
3
fYear
2010
fDate
4-6 June 2010
Firstpage
206
Lastpage
209
Abstract
At the first time declare the application of virtual reality technology use in sports according to event-group characters (according to the classification of the dominant factor of competitive ability). Classify the training systems designed by scientific institutions in China and other countries, conclude the characters of virtual reality applied to different event-groups: technique oriented difficulty and beauty event-group is the key point, technique and tactic oriented antagonistic event-group is the weak link. In the future, 3D simulation of technique action reproduce will continually be the hot point, and need to study the simulation of tactics, especially the tactics of antagonistic event-groups.
Keywords
sport; virtual reality; 3D simulation; China; beauty event-group; event-group characters; scientific institution; sports; tactic oriented antagonistic event-group; technique oriented difficulty; training system; virtual reality; Analytical models; Animation; Bioinformatics; Computational modeling; Discrete event simulation; Humans; Intelligent sensors; Motion analysis; Psychology; Virtual reality; event-group; simulation; sports; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Information and Computing (ICIC), 2010 Third International Conference on
Conference_Location
Wuxi, Jiang Su
Print_ISBN
978-1-4244-7081-5
Electronic_ISBN
978-1-4244-7082-2
Type
conf
DOI
10.1109/ICIC.2010.236
Filename
5513958
Link To Document