• DocumentCode
    522924
  • Title

    Event-Group Characters of Virtual Reality Apply to Sports

  • Author

    Xiang, Liu ; Jin-Hai, Sun

  • Author_Institution
    Sports Simulation Lab., Qufu Normal Univ., Qufu, China
  • Volume
    3
  • fYear
    2010
  • fDate
    4-6 June 2010
  • Firstpage
    206
  • Lastpage
    209
  • Abstract
    At the first time declare the application of virtual reality technology use in sports according to event-group characters (according to the classification of the dominant factor of competitive ability). Classify the training systems designed by scientific institutions in China and other countries, conclude the characters of virtual reality applied to different event-groups: technique oriented difficulty and beauty event-group is the key point, technique and tactic oriented antagonistic event-group is the weak link. In the future, 3D simulation of technique action reproduce will continually be the hot point, and need to study the simulation of tactics, especially the tactics of antagonistic event-groups.
  • Keywords
    sport; virtual reality; 3D simulation; China; beauty event-group; event-group characters; scientific institution; sports; tactic oriented antagonistic event-group; technique oriented difficulty; training system; virtual reality; Analytical models; Animation; Bioinformatics; Computational modeling; Discrete event simulation; Humans; Intelligent sensors; Motion analysis; Psychology; Virtual reality; event-group; simulation; sports; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information and Computing (ICIC), 2010 Third International Conference on
  • Conference_Location
    Wuxi, Jiang Su
  • Print_ISBN
    978-1-4244-7081-5
  • Electronic_ISBN
    978-1-4244-7082-2
  • Type

    conf

  • DOI
    10.1109/ICIC.2010.236
  • Filename
    5513958