• DocumentCode
    522981
  • Title

    Improved Random Midpoint-Displacement Method for Natural Terrain Simulation

  • Author

    Huang, Shuo ; Li, Xiang-Xin

  • Author_Institution
    Fac. of Land Resource Eng., Kunming Univ. of Sci. & Technol., Kunming, China
  • Volume
    1
  • fYear
    2010
  • fDate
    4-6 June 2010
  • Firstpage
    255
  • Lastpage
    258
  • Abstract
    Because the undulation of natural terrain surface is of fractal nature, random midpoint-displacement method is usually used to create the undulations on natural terrain surface in computer generated scene. In this paper, the principle of random midpoint displacement method for generating natural landscape has been reviewed. To overcome the phenomenon of pinnacle on the surface generated by the method, an improved algorithm has been put forward, which can avoid the phenomenon of pinnacle effectively, and make the surface smoother.
  • Keywords
    digital simulation; terrain mapping; computer generated scene; natural landscape generating; natural terrain simulation; natural terrain surface; pinnacle phenomenon; random midpoint displacement method; Brownian motion; Computational modeling; Fractals; Geometry; Graphics; Land surface; Layout; Shape; Surface texture; Surface topography; Fractal; Natural terrain simulation; Random midpoint-displacement method;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information and Computing (ICIC), 2010 Third International Conference on
  • Conference_Location
    Wuxi, Jiang Su
  • Print_ISBN
    978-1-4244-7081-5
  • Electronic_ISBN
    978-1-4244-7082-2
  • Type

    conf

  • DOI
    10.1109/ICIC.2010.71
  • Filename
    5514185