DocumentCode
524187
Title
Design and evaluation of physical interactive games for taiwanese local dialect in elementary school teaching
Author
Lu, S.J. ; Fan, P.L. ; Liu, Y.C. ; Chuang, Y.C.
Author_Institution
Dept. of Digital, Univ. of Educ., Taipei, Taiwan
Volume
1
fYear
2010
fDate
22-24 June 2010
Abstract
Physical interactive games have been increasingly utilized to enhance learning. This paper aims to explore an innovative teaching with the aid of physical interactive games for local dialect curriculums in elementary school. Two games were designed for grade 3 students to learn basic characters and phonics of Taiwanese local dialect. The first game was designed with the story of a little girl visiting Taiwan town, i.e., Gukeng, focusing on listening lyrics and connecting the characters with the phonics. The second game was designed with a little boy watering coffee bean, emphasizing on recognizing characters and their respective phonics. The evaluation on the design and process of the games was used to code and analyze qualitative data from two focus groups with 6 students per group, two experts, and the instructor´s observation. Aspects categorized for evaluation are Fantasy, Rule/ Goal, Sensory Stimuli, Challenge, Mystery and Control. Some positive advantages were discovered. Also, the evaluation on learning motivation was conducted through quantitative analysis based on Kelly´s ARCS questionnaires. 31 students (14male, 17female) were analyzed. The average of the two games is 4.2 and 3.94 respectively, indicating learning motivation are consistently high. The result of this paper could act as an initial investigation for researchers interested in supporting local dialect instruction using physical interactive games.
Keywords
computer aided instruction; computer games; interactive systems; natural language processing; teaching; Kelly´s ARCS questionnaires; Taiwanese local dialect; elementary school teaching; innovative teaching; learning motivation; local dialect curriculums; local dialect instruction; phonics; physical interactive games; quantitative analysis; Character recognition; Cities and towns; Computer industry; Computer science education; Educational institutions; Educational technology; Game theory; Joining processes; Physics computing; Toy industry; ARCS; Design and Evaluation; Physical Interactive Game; Taiwanese Local Dialect;
fLanguage
English
Publisher
ieee
Conference_Titel
Education Technology and Computer (ICETC), 2010 2nd International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-6367-1
Type
conf
DOI
10.1109/ICETC.2010.5529227
Filename
5529227
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