• DocumentCode
    524232
  • Title

    Implementation of agricultural training system using Game Engine

  • Author

    Hong, Chen ; Qing, Wang ; Chen, Zhao ; Jingbo, Niu ; DeHai, Zhu

  • Author_Institution
    Coll. of Inf. & Electr. Eng., China Agric. Univ., Beijing, China
  • Volume
    1
  • fYear
    2010
  • fDate
    22-24 June 2010
  • Abstract
    With the further researches on technologies in agriculture informationization in China, training systems based on these technologies got much development in recent years. However, there are still many problems in these systems, such as absenting interest. This paper uses classic Ceres-Maize model as maize growth model and Game Engine to develop an interactive agricultural training system based on four-layer architecture. Moreover, the system applies the idea of game design and advanced 3D technologies and achieves visualization of training. This application of interactive training has good prospects in popularization of agriculture knowledge.
  • Keywords
    agricultural engineering; computer based training; data visualisation; interactive programming; Ceres-Maize model; four-layer architecture; game engine; interactive agricultural training system; training visualization; Agriculture; Computational modeling; Computer science education; Control systems; Educational institutions; Educational technology; Engines; Interactive systems; Management training; Systems engineering education; Ceres-Maize; Game Engine; agricultural training system;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Education Technology and Computer (ICETC), 2010 2nd International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-6367-1
  • Type

    conf

  • DOI
    10.1109/ICETC.2010.5529296
  • Filename
    5529296