DocumentCode :
524790
Title :
An leaner-centred, game-based, learning framework for typing games in English course
Author :
Wang, Tsung-li ; Chen, Tin-Kai ; Tseng, Ya-Fen
Author_Institution :
Dept. of Digital Technol., & Game Design, Shu-Te Univ., Kaohsiung, Taiwan
Volume :
1
fYear :
2010
fDate :
5-7 May 2010
Firstpage :
93
Lastpage :
95
Abstract :
Learning English is an important course for Taiwanese students for whom English is a second language. For improving the spelling accuracy, typing speed and response ability when learning English, this study proposes an adaptive, game-based, learning framework for typing games to improve students´ learning performance. Three key components are considered in the framework: (1) A portfolio of the learner´s electronic evidence is built for tracking the learning process; (2) An adaptive learning mechanism involves playing the game and reporting a series of experiments that compare performing different learning techniques for fine-tuning the learning effect. (3) A configurable mechanism takes account of accommodating the changes in the game content.
Keywords :
computer aided instruction; natural language processing; English course; English learning; adaptive learning framework; adaptive learning mechanism; fine-tuning the learning effect; game-based learning framework; leaner-centred learning framework; spelling accuracy; typing games; typing speed; Automatic control; Communication system control; Computer industry; Computer science education; Games; Learning systems; Military computing; Natural languages; Portfolios; Toy industry; adaptive learning; game-based learning; typing game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Communication Control and Automation (3CA), 2010 International Symposium on
Conference_Location :
Tainan
Print_ISBN :
978-1-4244-5565-2
Type :
conf
DOI :
10.1109/3CA.2010.5533723
Filename :
5533723
Link To Document :
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