• DocumentCode
    525214
  • Title

    Muscle pushing based skin deformation on GPU

  • Author

    Wang, Cheng ; Dai, Shuling

  • Author_Institution
    State Key Lab. of Virtual Reality & Syst., Beihang Univ., Beijing, China
  • Volume
    1
  • fYear
    2010
  • fDate
    25-27 June 2010
  • Abstract
    Muscle-based skin deformation could produce detailed visual quality. However, it always requires tedious labor work and the rendering speed is usually slow. In this paper, we propose a fast skin deformation method based on the common three-layer model, including skeleton, muscle and skin layer. First, Skeleton-driven smooth skinning technique is adopted to get the basic skinning effect. Then, a muscle pushing algorithm is developed to simulate the influence of muscles on the skin. By combining two phases, appealing skin deformation is achieved. Furthermore, this process could be easily implemented on GPU without much preparation work. Experimental results show that our method achieves both high visual quality and fast rendering speed. It could be used in character animation and VR real time applications.
  • Keywords
    coprocessors; rendering (computer graphics); skin; GPU; muscle pushing algorithm; rendering speed; skeleton-driven smooth skinning technique; skin deformation; skin layer; three-layer model; visual quality; Animation; Bones; Deformable models; Humans; Muscles; Sampling methods; Shape; Skeleton; Skin; Virtual reality; character animation; character skinning; skin deformation; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Design and Applications (ICCDA), 2010 International Conference on
  • Conference_Location
    Qinhuangdao
  • Print_ISBN
    978-1-4244-7164-5
  • Electronic_ISBN
    978-1-4244-7164-5
  • Type

    conf

  • DOI
    10.1109/ICCDA.2010.5540877
  • Filename
    5540877