DocumentCode :
526539
Title :
GPU-based multi-view rendering for spatial-multiplex autostereoscopic displays
Author :
Luo, Jianli ; Qin, Kaihuai ; Zhou, Yanxia ; Mao, Miao ; Li, Ruirui
Author_Institution :
Dept. of Comput. Sci., Tsinghua Univ., Beijing, China
Volume :
2
fYear :
2010
fDate :
9-11 July 2010
Firstpage :
28
Lastpage :
32
Abstract :
Spatial-multiplex autostereoscopic systems display images interleaved from multi-view to provide adequate viewing zone sections for multiple users. The traditional methods render multiple views in multiple passes. In this paper, we present a GPU-based multi-view render (GBMVR) for spatial-multiplex autostereoscopic displays. It generates multiple views as textures in only one pass through the geometry shader and then interleaves the images through the fragment shader in another pass. It is implemented non-invasively in Chromium so that most traditional OpenGL applications like the game Quake III, without any source-code modification and re-compiling, can run directly on the Chromium enhanced with GBMVR. Configured as the sort-first parallel rendering architecture, our method can also render images for high-resolution spatial-multiplex autostereoscopic systems that display high-resolution images with tiled projectors.
Keywords :
coprocessors; rendering (computer graphics); Chromium; GPU-based multi-view rendering; OpenGL applications; Quake III; fragment shader; geometry shader; sort-first parallel rendering architecture; spatial-multiplex autostereoscopic systems display images; Chromium; Image resolution; Rendering (computer graphics); GPU; autostereoscopic; interleave; non-invasive;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4244-5537-9
Type :
conf
DOI :
10.1109/ICCSIT.2010.5564554
Filename :
5564554
Link To Document :
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