• DocumentCode
    526767
  • Title

    Notice of Retraction
    Survey on simplification algorithm for large-scale terrain modeling

  • Author

    Wu HuiXin ; Zheng Hui

  • Author_Institution
    Dept. of Inf. Eng., North China Univ. of Water Conservancy & Electr. Power, Zhengzhou, China
  • Volume
    2
  • fYear
    2010
  • fDate
    9-11 July 2010
  • Firstpage
    453
  • Lastpage
    456
  • Abstract
    Notice of Retraction

    After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE´s Publication Principles.

    We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.

    The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.

    With the increasing demand for the application of future simulation technology and virtual reality, the virtual environment modeling techniques will become increasingly important. Three dimensional terrain is one of important factors of the natural scenes in virtual environment and it is also a significant composition of view system in virtual simulation field. Firstly, this paper describes the research content and research objectives of the large-scale terrain modeling. Secondly, it systematically analyses research methods and techniques of terrain modeling simplification algorithms in recent years, including static and dynamic simplification algorithm, and compares the advantages and disadvantages of each method. Finally, future research directions are discussed.
  • Keywords
    terrain mapping; virtual reality; dynamic simplification algorithm; large-scale terrain modeling; natural scene; simulation technology; static simplification algorithm; terrain modeling simplification algorithm; three dimensional terrain; view system; virtual environment modeling; virtual reality; virtual simulation field; Adaptation model; Biological system modeling; Geographic Information Systems; Manganese; Rendering (computer graphics); Solid modeling; Three dimensional displays; 3D terrain; LOD; Model simplification; Spatial Data Model;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4244-5537-9
  • Type

    conf

  • DOI
    10.1109/ICCSIT.2010.5565182
  • Filename
    5565182