• DocumentCode
    529276
  • Title

    Generalized rule accumulation based on Genetic Network Programming considering different population size and rule length

  • Author

    Wang, Lutao ; Mabu, Shingo ; Ye, Fengming ; Hirasawa, Kotaro

  • Author_Institution
    Grad. Sch. of Inf., Production & Syst., Waseda Univ., Fukuoka, Japan
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    2631
  • Lastpage
    2636
  • Abstract
    Most evolutionary computation methods such as GA, GP, EP, ES, etc. mainly focus on obtaining the best solution, namely, the elite individual with the optimal gene structure. In this case, only the final result is taken into account rather than the evolutionary process. We noticed that some good experiences generated during the evolutionary period are also valuable for guiding the evolution or directing agent´s actions. This paper concentrates on how to accumulate evolutionary experiences and guide agent´s actions by extracting and using generalized rules based on Genetic Network Programming(GNP), which is a newly developed evolutionary computation method. Each generalized rule is a judgment-action chain which contains the past information and the current information. These generalized rules are accumulated and updated in the evolutionary period and stored in the rule pool which serves as an experience set for guiding new agent´s actions. We extract rules from elite individuals in different generations and how the rule length affects the performance is studied in this paper. Tile-world problem which is a good benchmark for multi-agent systems was chosen as the simulation environment. The effectiveness of the proposed method was verified by the simulation results.
  • Keywords
    generalisation (artificial intelligence); genetic algorithms; learning (artificial intelligence); multi-agent systems; evolutionary computation; generalized rule accumulation; genetic network programming; judgment-action chain; multiagent system; optimal gene structure; population size; rule length; tile-world problem; Economic indicators; Gallium; Genetics; Programming; Simulation; Testing; Tiles; Generalized Rule Accumulation; Genetic Network Programming; Multi-agent System; Tile-world;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    SICE Annual Conference 2010, Proceedings of
  • Conference_Location
    Taipei
  • Print_ISBN
    978-1-4244-7642-8
  • Type

    conf

  • Filename
    5602496