Title :
XNA - based collision detection of camera
Author_Institution :
Software Teaching Div., Univ. of Qingdao, Qingdao, China
Abstract :
Microsoft´s XNA is a brand new game development technology which is based on the platform of .Net, and covers two major development fields - PC and Xbox. This paper introduces XNA and it´s development tools, combined with working theory of camera in 3D game designing, tries to get a better understanding of XNA, it also depicts the collision detection theory of camera and it´s realization process.
Keywords :
cameras; collision avoidance; computer games; object-oriented programming; software tools; .Net; 3D game designing; Microsoft; PC; XNA; Xbox; camera; collision detection; game development technology; Cameras; Computational modeling; Games; Load modeling; XNA Camera Collision detection;
Conference_Titel :
Geoscience and Remote Sensing (IITA-GRS), 2010 Second IITA International Conference on
Conference_Location :
Qingdao
Print_ISBN :
978-1-4244-8514-7
DOI :
10.1109/IITA-GRS.2010.5602987