• DocumentCode
    52995
  • Title

    Evaluating Texture Compression Masking Effects Using Objective Image Quality Assessment Metrics

  • Author

    Griffin, Wesley ; Olano, Marc

  • Author_Institution
    Nat. Inst. of Stand. & Technol., Gaithersburg, MD, USA
  • Volume
    21
  • Issue
    8
  • fYear
    2015
  • fDate
    Aug. 1 2015
  • Firstpage
    970
  • Lastpage
    979
  • Abstract
    Texture compression is widely used in real-time rendering to reduce storage and bandwidth requirements. Recent research in compression algorithms has explored both reduced fixed bit rate and variable bit rate algorithms. The results are evaluated at the individual texture level using mean square error, peak signal-to-noise ratio, or visual image inspection. We argue this is the wrong evaluation approach. Compression artifacts in individual textures are likely visually masked in final rendered images and this masking is not accounted for when evaluating individual textures. This masking comes from both geometric mapping of textures onto models and the effects of combining different textures on the same model such as diffuse, gloss, and bump maps. We evaluate final rendered images using rigorous perceptual error metrics. Our method samples the space of viewpoints in a scene, renders the scene from each viewpoint using variations of compressed textures, and then compares each to a ground truth using uncompressed textures from the same viewpoint. We show that masking has a significant effect on final rendered image quality, masking effects and perceptual sensitivity to masking varies by the type of texture, graphics hardware compression algorithms are too conservative, and reduced bit rates are possible while maintaining final rendered image quality.
  • Keywords
    data compression; image coding; image texture; rendering (computer graphics); bandwidth requirement reduction; bump maps; compressed texture variation; compression algorithm; compression artifacts; diffusion maps; fixed bit rate algorithm; geometric mapping; gloss maps; graphics hardware compression algorithms; ground truth; mean square error; objective image quality assessment metrics; peak signal-to-noise ratio; perceptual error metrics; perceptual sensitivity; real-time rendering; reduced bit rates; rendered images; storage requirement reduction; texture compression masking effect evaluation; texture level; uncompressed textures; variable bit rate algorithms; visual image inspection; visually masked textures; Compression algorithms; Graphics processing units; Image coding; Image color analysis; Image quality; Measurement; Rendering (computer graphics); MIP mapping; bump maps; image quality assessment; texture compression;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2015.2429576
  • Filename
    7101291